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Toolkit for Civilization 2
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Walnut Creek CDROM - Toolkit for Civilization II.iso
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story1.txt
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1996-07-30
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49 lines
THREE WARS-ONE TURN!
I am playing the Chinese in Deity Raging Hordes on Earth. Things have been
going well for me. I have in excess of 220 cities. Yeah, I maxed out the
cities. That way no one can challenge my hegemony of the Americas. I have
about five or six camps where I am producing "NONE" settlers. The annoying
problem is that the Mongols are my neighbors. Every so often they sneak
attack me, and do minimal damage. I have to take a city of their to make
peace. So I usually buy it, and in the meantime I eliminate every Mongol unit
I can reach which is not in a walled city or fortification. Right after I take
the city the Mongol asks to speak with me and we make peace since I have the
UN. Fine. Except that often I am using the Mongol city I take to produce NONE
settlers, and when I take it, there goes the investment in those camps! If it
were up to me, the Mongols could keep their cities, and I would keep mine, and
produce lots of "NONE" settlers. Perhaps I could even max out the number of
units permitted with "NONE" settlers alone! Then I wouldn't have to worry
about nasty things like enemy armor or nukes when the technology comes out.
Well, we are all at peace, and the Mongol partisans are infiltrating my lines,
and I am starting to worry about some of my interior cities which are
undefended. So I tell the Mongols to get his forces back. He says he is going
to WAR! What UN? So I walk up to one of his small cities with a diplomat. I
want to deliver freight to his big cities and make lots of revenue, so I don't
want to take THEM. I decide the price is right. So I go around cleaning up
vagrant Mongols, and then I buy the target city. The Mongols say nuthin'. So
I send an emissary. The Mongols don't want to talk! I guess I will have to
take a bigger city. So I select I nice big size 12 city and roll up my
artillery on the railroad tracks. I use five artillery, losing one of them,
and the city is mine. The Mongols want to talk! We make peace.
However, during the course of the turn, the Mongol's ally, the Egyptians
declared war on me in Australia. I send a spy to the Egyptian capitol city
and inspect the defenses. Only one rifleman inside! I roll up my one piece
of artillery on Australia, and the Egyptian capital is mine, including some
nice wonders. The Egyptians want to talk. We make peace.
Another problem. BOTH the Mongols AND the French declared war on me when I
attacked the Egyptian capitol. So I have to take a THIRD Mongol city in the
turn to keep peace. I pick a small Mongol city far from the Mongol capitol
and buy it. The Mongols and I make peace again.
I am still at war with the French, but I am about a 1000 U's short of buying a
French city. Next turn I will earn another 3000+ U's in income, but I would
really rather not have that distant city. I really wish that I could give it
to my ally, the Celts, without going to war with them.
Joe Rudmin
jdr5z@fermi.clas.virginia.edu